Prior content: Momentum & Impulse
Previous Section: Elastic Strings, Springs & Hookeβs Law
Next Section: Collisions in Two Dimensions
Contents
- Whole Topic Notes
- 4A Direct Collisions & Newton’s Law of Restitution
- 4B Direct Collisions with a Smooth Plane
- 4C Collisions & Kinetic Energy
- 4D Successive Collisions
- Whole Topic Summary Resources (Including Past Paper Questions)
Whole Topic Notes
Download Full Topic Slides
- Textbook Notes as PPTs (Courtesy of Owen134866)
Full Notes to Accompany Slides
Dr Frost
- Dr Frost Further Mechanics 1 Elastic Collisions in One Dimension Section
- Dr Frost Further Mechanics 1 Elastic Collisions in One Dimension Slides
- Blank Notes to Follow Slides PDF (Courtesy of Bicen Maths)
Acute Learning Whole Chapter Problem Pairs
Notes
- Physics & Maths Tutor
- FM1 Ch.4 Elastic Collisions in 1D: Cheat sheet
4A Direct Collisions & Newton’s Law of Restitution
Textbook resources
No Haberdashers’ Adams Maths Dept. Video Yet
Dr Frost resources
Live Lesson Using Dr Frost Based Slides Courtesy of Bicen Maths
Download Blank Notes
(Courtesy of Bicen Maths)
Download Slides
Extra Questions
- Dr Frost Questions
Key Skills
Note all numbers are subject to change and will be updated once all key skills have been finished by Dr Frost
- 888b: Calculate the coefficient of restitution given two colliding particles.
- 888c: Calculate a velocity given two colliding particles and the coefficient of restitution. (not yet active)
- 888d: Determine a speed of a particle before and after a collision with another, using conservation of momentum and the coefficient of restitution.
- 888i: Determine the coefficient of restitution given the impulse of one particle on another it collides with. (not yet active)
- 888l: Determine the range of values for the coefficient of restitution given the direction of the particles after a collision. (not yet active)
- 888: Exam Practice: Elastic collisions in 1D
Other resources
The Absent Minded Professor (Original Flubber Film) Trailer and clip
Alternative Handouts
- Acute Learning Problem Pairs as PowerPoint or PDF
Online Platform
- Bossmaths interactive 2×2 transformations and questions
Worksheets
- MathedUp
- MadAsMaths (T. Madas)
- Direct Collisions & Restitution (M2) Q3β12, 14, 16β21, 23β25, 28 (difficulty 3β4 of 5)
Activities
- PhET Interactive Simulations
- PhET Collision Lab Interactive Simulation (embedded below)
4B Direct Collisions with a Smooth Plane
Textbook resources
No Haberdashers’ Adams Maths Dept. Video Yet
Dr Frost resources
Download Blank Notes
(Courtesy of Bicen Maths)
Download Slides
Extra Questions
- Dr Frost Questions
Key Skills
Note all numbers are subject to change and will be updated once all key skills have been finished by Dr Frost
- 888a: Determine the coefficient of restitution or a velocity given a single particle colliding with a wall.
- 888e: Determine the speed of a particle immediately before or after a collision with a smooth plane, given the coefficient of restitution.
- 888f: Determine the maximum height reached by a falling particle after bouncing, given the coefficient of restitution. (not yet active)
- 888: Exam Practice: Elastic collisions in 1D
Other resources
Alternative Handouts
- Acute Learning Problem Pairs as PowerPoint or PDF
Online Platform
- Bossmaths interactive 2×2 transformations and questions
Worksheets
- MadAsMaths (T. Madas)
- Direct Collisions & Restitution (M2) Q1, 2, 29 (difficulty 2β4 of 5)
4C Collisions & Kinetic Energy
Textbook resources
No Haberdashers’ Adams Maths Dept. Video Yet
Dr Frost resources
Download Blank Notes
(Courtesy of Bicen Maths)
Download Slides
Extra Questions
- Dr Frost Questions (very short)
Key Skills
Note all numbers are subject to change and will be updated once all key skills have been finished by Dr Frost
- 888g: Determine the change in kinetic energy for a collision of a single particle.
- 888h: Determine the change in kinetic energy for a collision of two particles.
- 888j: Calculate the coefficient of restitution given the amount of kinetic energy lost in a collision. (not yet active)
- 888k: Calculate impulse given the amount of kinetic energy lost in a collision. (not yet active)
- 888: Exam Practice: Elastic collisions in 1D
Other resources
Enrichment Video
3Blue1Brown: Why colliding blocks compute pi
Alternative Handouts
- Acute Learning Problem Pairs as PowerPoint or PDF
Online Platform
- Bossmaths interactive 3×3 transformations and questions
Worksheets
- MadAsMaths (T. Madas)
- Direct Collisions & Restitution (M2) Q1, 2, 30 (difficulty 2β4 of 5)
4D Successive Collisions
Textbook resources
No Haberdashers’ Adams Maths Dept. Video Yet
Dr Frost resources
Download Blank Notes
(Courtesy of Bicen Maths)
Download Slides
Extra Questions
- Dr Frost Questions
Key Skills
Note all numbers are subject to change and will be updated once all key skills have been finished by Dr Frost
- 888m: Use Conservation of Momentum and Newton’s Law of Restitution for successive collisions of three particles.
- 888n: Determine the range of the coefficient of restitution given that a particle makes a subsequent collision with a third particle. (not yet active)
- 888: Exam Practice: Elastic collisions in 1D
Other resources

Alternative Handouts
- Acute Learning Problem Pairs as PowerPoint or PDF
Online Platform
- Bossmaths interactive 2×2 transformations and questions
Worksheet & Activities
- MEI activities from old FP1
Worksheets
- MadAsMaths (T. Madas)
- Direct Collisions & Restitution (M2) Q13, 15, 22, 26, 27, 29 (difficulty 4 of 5)
Whole Topic Summary Resources (Including Past Paper Questions)
Download PPQs as WW Powerpoint for Collisions: 1 Sphere Direct
Download PPQs as WW Powerpoint for Collisions: 2 Spheres Direct
Whole Topic Videos
External whole topic past paper style questions
- WW Dr Frost Style QQQs (Version 1) Word Doc, PDF (Qβs Only) or PDF (Qβs & Sol.)
- WW Dr Frost Style QQQs (Version 2) Word Doc, PDF (Qβs Only) or PDF (Qβs & Sol.)
- Advanced Highers Matrices Exam Questions & Answers
Worksheets
- Jethwa Maths
- 10 Minute Starters: Elastic Collisions in 1 Dimension
- Physics & Maths Tutor
- FM1 Ch.4 Elastic Collisions in 1D: Questions by topic