A2 June 2023 Q8
8. A two-person zero-sum game is represented by the pay-off matrix for player A shown below.
| Player B | ||||
|---|---|---|---|---|
| Option X | Option Y | Option Z | ||
| Player A | Option Q | \(-3\) | \(2\) | \(5\) |
| Option R | \(2\) | \(-1\) | \(0\) | |
| Option S | \(4\) | \(-2\) | \(-1\) | |
| Option T | \(-4\) | \(0\) | \(2\) | |
Player A intends to make a random choice between options Q, R and S, choosing option Q with probability \(p_1\), option R with probability \(p_2\) and option S with probability \(p_3\)
Player A wants to calculate the optimal values of \(p_1\), \(p_2\) and \(p_3\) using the Simplex algorithm.
The linear programming problem is solved using the Simplex algorithm. The optimal value of \(p_1\) is \(\dfrac{6}{11}\) and the optimal value of \(p_2\) is 0
| Scheme | Marks | AO |
|---|---|---|
| Row minima are \(-3, -1, -2, -4\) Column maxima are 4, 2, 5 | M1 | 1.1b |
| As Row maximin is not equal to Column minimax \((-1 \neq 2)\) the game is not stable | A1 | 2.4 |
| (2) |
Notes
M1: Clear attempt to find the row maximin and column minimax (either the row minimums or column maximums correct or at least five (of the seven) values stated correctly)
A1: CAO (dependent on all rowmins and colmaxs correct) states \(-1 \neq 2\) (or row (maximin) \(\neq\) col (minimax) as long as \(-1\) is clearly identified as the row maximin and 2 as the column minimax)
| Scheme | Marks | AO |
|---|---|---|
| Option Q dominates option T | B1 | 1.2 |
| Because e.g., \(-3 > -4\), \(2 > 0\) and \(5 > 2\) | B1 | 2.4 |
| (2) |
Notes
B1: Correct statement – must include the word ‘dominate’ (or exact equivalent)
B1: Correct inequalities – must be clear that all inequalities must hold
| Scheme | Marks | AO | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| (i) e.g., augment by +3 \(\,\)\(\begin{pmatrix} -3 & 2 & 5 \\ 2 & -1 & 0 \\ 4 & -2 & -1 \end{pmatrix}\) \(\rightarrow\) \(\begin{pmatrix} 0 & 5 & 8 \\ 5 & 2 & 3 \\ 7 & 1 & 2 \end{pmatrix}\) | B1 | 1.1b | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Maximise \(P - V = 0\) where \(V\) is the value of the augmented game to A | B1 | 3.3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| \(V - 5p_2 - 7p_3 + r = 0\) \(V - 5p_1 - 2p_2 - p_3 + s = 0\) \(V - 8p_1 - 3p_2 - 2p_3 + t = 0\) | M1 A1 | 3.3 1.1b | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| \(p_1 + p_2 + p_3 + u = 1\) | B1 | 3.3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(ii)
| M1 A1 | 3.3 1.1b | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| (7) |
Notes
(c)(i)
B1: Correct augmentation – possibly implied by later working
B1: Correct objective defined
M1: At least three equations in \(V, p_1, p_2, p_3\) and at least one dummy variable seen
A1: CAO
B1: Correct probability equation
(ii)
M1: Any two (numerical in nature) row correct
A1: CAO including correct row and column labels for Simplex tableau
Alternative if augmenting by +4
| Scheme | Marks | AO | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| (i) e.g., augment by +4 \(\,\)\(\begin{pmatrix} -3 & 2 & 5 \\ 2 & -1 & 0 \\ 4 & -2 & -1 \end{pmatrix}\) \(\rightarrow\) \(\begin{pmatrix} 1 & 6 & 9 \\ 6 & 3 & 4 \\ 8 & 2 & 3 \end{pmatrix}\) | B1 | 1.1b | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Maximise \(P - V = 0\) where \(V\) is the value of the augmented game to A | B1 | 3.3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| \(V - p_1 - 6p_2 - 8p_3 + r = 0\) \(V - 6p_1 - 3p_2 - 2p_3 + s = 0\) \(V - 9p_1 - 4p_2 - 3p_3 + t = 0\) | M1 A1 | 3.3 1.1b | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| \(p_1 + p_2 + p_3 + u = 1\) | B1 | 3.3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(ii)
| M1 A1 | 3.3 1.1b | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| (7) |
| Scheme | Marks | AO |
|---|---|---|
| \(p_3 = \dfrac{5}{11}\) | B1 | 1.1b |
| \(V \leqslant \dfrac{35}{11},\ V \leqslant \dfrac{35}{11},\ V \leqslant \dfrac{58}{11} \Rightarrow V = \dfrac{35}{11}\) | M1 | 3.1a |
| Let Player B play option X with probability \(q_1\), option Y with probability \(q_2\) and option Z with probability \(q_3\) | B1 | 1.1b |
| \(\begin{aligned}5q_2 + 8q_3 &= \dfrac{35}{11} \\[6pt] 7q_1 + q_2 + 2q_3 &= \dfrac{35}{11} \\[6pt] q_1 + q_2 + q_3 &= 1\end{aligned}\) | dM1 A1ft | 3.1a 1.1b |
| Player B should play option X with probability \(\dfrac{4}{11}\), option Y with probability \(\dfrac{7}{11}\) and never play option Z | A1 | 3.2a |
| (6) | ||
| (17 marks) |
Notes
B1: \(p_3\) correctly stated
M1: Attempt to find \(V\) by substituting probabilities into all three equations or corresponding inequalities involving \(V, p_1, p_2, p_3\) (or using the original value of the game) (Note candidates may reject B plays Z here as \(V\) is worse than playing X or Y)
B1: Defining probabilities for Player B
dM1: Dependent on previous M mark - setting up at least three equations in their \(q_1, q_2, q_3\) using their \(V\) (or original value) (may be just \(q\) and \((1 - q)\) if Option Z rejected)
A1ft: Correct three equations (two if Option Z rejected) following through their augmented matrix in (c) – A0 if option R for player A is used (and not rejected later)
A1: Correct options for Player B in context (must say that Player B should never play option Z but this may appear earlier in their working) dependent on previous A mark
Alternative if augmenting by +4
| Scheme | Marks | AO |
|---|---|---|
| \(p_3 = \dfrac{5}{11}\) | B1 | 1.1b |
| \(V \leqslant \dfrac{46}{11},\ V \leqslant \dfrac{46}{11},\ V \leqslant \dfrac{69}{11} \Rightarrow V = \dfrac{46}{11}\) | M1 | 3.1a |
| Let Player B play option X with probability \(q_1\), option Y with probability \(q_2\) and option Z with probability \(q_3\) | B1 | 1.1b |
| \(\begin{aligned}q_1 + 6q_2 + 9q_3 &= \dfrac{46}{11} \\[6pt] 8q_1 + 2q_2 + 3q_3 &= \dfrac{46}{11} \\[6pt] q_1 + q_2 + q_3 &= 1\end{aligned}\) | dM1 A1ft | 3.1a 1.1b |
| Player B should play option X with probability \(\dfrac{4}{11}\), option Y with probability \(\dfrac{7}{11}\) and never play option Z | A1 | 3.2a |
| For notes see main scheme above | (6) |
Alternative for (d)
| Scheme | Marks | AO |
|---|---|---|
| \(p_3 = \dfrac{5}{11}\) | B1 | |
| Recognises that Option Y dominates Option Z and reduces matrix to either 3 x 2 or 2 x 2 (if A plays R removed) e.g. \(\begin{array}{ccc} & X & Y \\ Q & -3 & 2 \\ R & 2 & -1 \\ S & 4 & -2 \end{array}\) or \(\begin{array}{ccc} & X & Y \\ Q & 0 & 5 \\ R & 5 & 2 \\ S & 7 & 1 \end{array}\) or \(\begin{array}{ccc} & X & Y \\ Q & 1 & 6 \\ R & 6 & 3 \\ S & 8 & 2 \end{array}\) | M1 | |
| Define probabilities for B e.g. play Option X with probability \(q\) and Option Y with probability \((1 - q)\) | B1 | |
| e.g. \(-3q + 2(1 - q) \Rightarrow 2 - 5q\) \(\quad\ \ 4q - 2(1 - q) \Rightarrow 6q - 2\) | dM1 | |
| e.g. \(2 - 5q = 6q - 2\) \(\quad\ \ q = \dfrac{4}{11}\) | A1ft | |
| Player B should play option X with probability \(\dfrac{4}{11}\), option Y with probability \(\dfrac{7}{11}\) and never play option Z | A1 | |
| (6) |
(d) B1: \(p_3\) correctly stated
M1: Uses dominance argument (may be implied) to reduce either the original Matrix or their augmented Matrix to either 3 x 2 or 2 x 2 (if A plays R deleted). The Matrix may be transposed and signs changed.
B1: Defining probabilities for Player B (condone use of \(p\) instead of \(q\))
dM1: Dependent on previous M mark - setting up at least two equations (using A plays Q and S) or expressions in terms of their \(q\)
A1ft: Solves their expressions or equations to obtain \(q\) (may use graphical approach). If solving multiple pairs of expressions, they must clearly choose their solution – A0 if option R for player A is used (and not rejected later)
A1: Correct options for Player B in context (must say that Player B should never play option Z but this may appear earlier in their working) dependent on previous A mark