D2 June 2007 Q7
7.

Agent Goodie has successfully recovered the stolen plans from Evil Doctor Fiendish and needs to take them from Evil Doctor Fiendish’s secret headquarters at X to safety at Y. To do this he must swim through a network of underwater tunnels. Agent Goodie has no breathing apparatus, but knows that there are twelve points, \(A\), \(B\), \(C\), \(D\), \(E\), \(F\), \(G\), \(H\), \(I\), \(J\), \(K\) and \(L\), at which there are air pockets where he can take a breath.
The network is modelled above, and the number on each arc gives the time, in seconds, it takes Agent Goodie to swim from one air pocket to the next.
Agent Goodie needs to find a route through this network that minimises the longest time between successive air pockets.
Unfortunately, just as Agent Goodie is about to start his journey, tunnel XA becomes blocked.
| Scheme | Marks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stage 1: B1 Stage 2: M1 A1 A1 Stage 3: M1 A1 A1ft Stage 4: M1 A1ft Stage 5: A1ft | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| X A D H L Y (minimax = 86) | M1 A1ft | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| (12) |
Notes
The question paper prints no table; the scheme’s table is shown.
| Scheme | Marks |
|---|---|
| X B F H L Y or X B F I L Y (minimax = 87) one | M1 A1 |
| (2) | |
| (14 marks) |
Notes
The scheme draws the two routes as X B F, then H or I, then L Y.